Game Development Community

Creating Eye and CAM nodes in houdini

by Dion Burgoyne · in Technical Issues · 01/13/2009 (7:26 pm) · 4 replies

I'm trying to figure out how the nulls are supposed to be turned into eye and cam nodes in houdini for export... just creating them and naming them eye and cam isn't doing the trick, and it doesn't seem to be documented anywhere...


#1
01/14/2009 (3:17 pm)
Is your parenting correct?
#2
01/14/2009 (4:44 pm)
No idea... I don't see any thing out there that would tell you what the parenting is supposed to be :) I don't have any bones on the object yet, I've finally worked out the whole texturing translation. Not sure if that is required in order to export though
#3
01/17/2009 (12:33 pm)
Well, now I have the character fully rigged and weighted and all of the bones work great, but the eye and cam nodes still refuse to play ball... there really needs to be some documentation for this...
#4
01/17/2009 (1:39 pm)
I see where it's going in the dump file

Third pass: Collapsing unneeded nodes...

Removing node "base01"
Removing node "start01"
Removing node "Cam"
Removing node "Texture_Group"
Removing node "Reference"
Removing node "mount0"
Removing node "Eye"