Game Development Community

SWF support

by Alex Hodgkiss · in Technical Issues · 01/12/2009 (3:29 pm) · 2 replies

We are planning on porting a game we made in flash into TGB. Some of our assets have many frames of animation. (First one has 204 total but not all at same time). I found a program to export them to a sequence of pngs.

Is there any way for me to get these into an image map?

Will torque support an image map that big?

Maybe there is a better way of going about this all together?

#1
01/12/2009 (4:55 pm)
GlueIt sounds like what you are looking for.
#2
01/20/2009 (4:15 am)
I don’t know if TGB has any limit on the number of frames in a sprite.

I have been using flash to create all my game artwork, I then export it out as a series of PNG’s and using GlueIt to build my sprite sheets, works great.

I suggest breaking your assets up into several smaller sprite sheets rather than one big one.

For example, my enemy’s are broken up into several different sprite sheets run, hit, attack, idle, jump, land, run_jump, run_hit, angry , angry_run, angry_hit, angry_attack, angry_idle, angry_jump, angry_land, angry_run_jump, angry_run_hit and dead.