Game Development Community

Dif possible in TorqueX?

by Mark Lacay · in Artist Corner · 01/12/2009 (11:43 am) · 2 replies

Simple question. Is .dif supported in TorqueX.

If so, does anyone have an example?

If not, what model format should I use for a large scene?

Thanks in advance.

#1
01/12/2009 (11:45 am)
It is not supported. You should use a polysoup model.
#2
01/12/2009 (11:55 am)
Are there any online examples that use poly soup in Torque X?

If not, can you point me to a location within the documentation that I should look or have a quick & dirty way of expressing the usage here?