Game Development Community

Can I efficiently use TGE in 2 months ?

by Thomas Jobert · in Torque Game Engine · 12/03/2002 (10:06 am) · 4 replies

Hi !
I have a projet of making a Toon style MMORPG ; the gamedesign is ready now. We (my team and I) are going to do the production phase, and we want to make an alpha version 'cause we only have 2 months lefts (and exams, and lot of "homework",...).

I wanted to know if TGE is easy to learn and use and if i should use it for my project. (i know C++, ms visual studio,...)



(and : is TGE adapted for a mmorpg ? will TGE be able to make toon shading (with modifications) ? )

++

Thomas

#1
12/03/2002 (10:52 am)
if you mean cell shading then yes... search for Dog of Prey to see what can be done =)

and no Torque is not easily adapted for an MMORPG... the maximum player limit is 64 by default and all the programmers I have spoken with about adapting it for mmorpg say it isn't advisable.
#2
12/03/2002 (6:11 pm)
If you already know C++, you can learn Torque and become very productive in two months. Kevin Ryan, one of the Marble Blast programmers learned it in a month and a half. But, he is a good programmer.

Jeff Tunnell GG
#3
12/04/2002 (8:10 am)
I'm a programmer by trade, and it took very little time to learn Torque's way of doing things (except for the networking model, which always gets me turned around ;-) So, if you know some programming, you'll probably get into Torque fairly quickly, IMHO. Plus, there's enough example code there, and so much that can be picked up just crusing the forums that even if you don't have a deep background in programming, I still think you could pick it up rather easily.

Ian is right - Torque isn't well suited for MMORPG, but, I've heard people talking about adapting the engine here or there. I've yet to actually SEE a Torque based MMORPG, so, who knows if it's really possible or not ;-)
#4
12/05/2002 (9:12 am)
ok i bought it i'm gonna work hard on it :)

++

Thomas