Game Development Community

Scratchy Filters

by Shane Ragone · in Technical Issues · 01/08/2009 (1:57 pm) · 2 replies

Hello,

I'm trying to create an effect that I basically call "Scratchy Film" or "Scratchy Filters". The goal is that when the effect is triggered the player views the scene as though he were looking at some old 8mm film. I'd also like the camera to have a shaking effect as though the movie was slipping off the film sprocket. I've seen this effect done in certain parts of DOOM3 as well as F.E.A.R.. I really don't need code snippets, but I'd like to get some ideas on the algorithms that might be used to tackle this. Thanks for your time.

Shane

#1
01/08/2009 (3:57 pm)
You could add a transperant gui over the camera with an alpha blended texture on it. It would popup or change textures based on the trigger. As for camera shake, check out what happens when a player falls and collides with something.
#2
01/08/2009 (5:04 pm)
You should definitely use a shader if you are working with TGEA or another shader supported engine.