3d model in 2d game
by Chris Moss · in Torque X 2D · 01/07/2009 (6:34 pm) · 1 replies
I'm trying to get a 3d model in a 2d game using this bit of code
public void CreatePlayer()
{
T2DShape3D shape = new T2DShape3D();
shape.Name = "Player";
shape.SetShape(@"data\shapes\orange_player.dts");
shape.ShapeScale = new Microsoft.Xna.Framework.Vector3(10);
shape.Components.AddComponent(new MovementComponent());
shape.Components.AddComponent(new T2DPhysicsComponent());
//rotate the model to face camera
shape.Rotation2 = new Vector3(0, 90, 15);
TorqueObjectDatabase.Instance.Register(shape);
}
however, I get an error saying there is no .dts importer which handles this file type.
Can someone help me out please. Is there any documentation at all regarding T2DShape3D?
public void CreatePlayer()
{
T2DShape3D shape = new T2DShape3D();
shape.Name = "Player";
shape.SetShape(@"data\shapes\orange_player.dts");
shape.ShapeScale = new Microsoft.Xna.Framework.Vector3(10);
shape.Components.AddComponent(new MovementComponent());
shape.Components.AddComponent(new T2DPhysicsComponent());
//rotate the model to face camera
shape.Rotation2 = new Vector3(0, 90, 15);
TorqueObjectDatabase.Instance.Register(shape);
}
however, I get an error saying there is no .dts importer which handles this file type.
Can someone help me out please. Is there any documentation at all regarding T2DShape3D?
Torque Owner Zilla