TGEA 1.8 Mac Bug -- Bad Sun Color on Legacy Terrain
by Jeff Faust · in Torque Game Engine Advanced · 01/07/2009 (2:30 pm) · 2 replies
In TGEA 1.8 on Mac OS-X, when the Sun's color is used to light legacy terrain, the red and blue component of the color is reversed.
Here is an image made with the T3D example on Windows and Mac OS-X. The only change from stock was to change the Sun color to a primary red with no ambient.

Here is an image made with the T3D example on Windows and Mac OS-X. The only change from stock was to change the Sun color to a primary red with no ambient.

About the author
Jeff Faust creates special effects indie middleware and games for Faust Logic. --- Blog: Effectronica.com --- Twitter: @FaustLogic
#2
01/17/2009 (12:09 am)
D'oh, my bad! In gfxGLDevice.cpp, line 102, change mDeviceSwizzle24 = &Swizzles::rgb;to
mDeviceSwizzle24 = &Swizzles::bgr;
Associate Jeff Faust
Faust Logic, Inc.