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T2dPath object created by resource isn't rendered in editor

by Shaderman · in Torque Game Builder · 01/07/2009 (7:49 am) · 2 replies

Hi.

I've written a small tool to copy and y-mirror a t2dPath object in the editor. The tool works fine but the created t2dPath object isn't rendered in the editor.

Here's a short video showing the problem:

And here's the code I use to add the new path to the scene:

%lastWindow = ToolManager.getLastWindow();
   if( !isObject( %lastWindow ) || !isObject( %lastWindow.getScenegraph() ) )
      return false;

   %sceneGraph = %lastWindow.getScenegraph();
   %sceneGraph.addToScene(%mirroredPath);

Any ideas how to make the created path visible when it's added to the scene?

Thanks,

Stefan

#1
10/02/2009 (8:29 am)
A bit late, but try resetting the position of the path after you add it:
%sceneGraph.addToScene( %mirroredPath ); 
%mirroredPath.setPosition( %mirroredPath.getPosition() );
#2
10/02/2009 (3:08 pm)
Thanks a lot for the response Phillip but unfortunately it doesn't work. I don't need to solve this problem because I can use this tool the way it works now. If anybody wants to track this down, I'd share my script of course :)