dts and dynamically changing mesh
by Anthony Rosenbaum · in Artist Corner · 12/02/2002 (9:36 am) · 7 replies
Can the dts format allow a tool to be made to change particluar mesh parts on the fly. I am wondering if I can have a "Build a player" section where you can switch out heads, and arms etc then use that new creation as the player. Is this possible?
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#2
*hid* all the armors except the ones the user had
chosen. I think that's the one your talking about Xavier...I could not find it with a quick search but im sure if you poke around the GG site you will find it.
12/02/2002 (10:41 am)
Yeah...there was a resource a while ago where someone built a player with MULTIPLE armors and then at runtime*hid* all the armors except the ones the user had
chosen. I think that's the one your talking about Xavier...I could not find it with a quick search but im sure if you poke around the GG site you will find it.
#3
garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
12/02/2002 (11:01 am)
Here's the resource in questiongaragegames.com/index.php?sec=mg&mod=resource&page=view&qid=2150
#4
12/02/2002 (12:55 pm)
Sweet, but I am stuf the resource for a GUI to display a dts object is not displaying anything, can anyone help with it?
#5
01/22/2004 (9:44 am)
I know this thread has been dead for a year, but does anyone have a a working link to the cited tutorial?
#7
02/13/2004 (6:03 am)
Thanx
Torque 3D Owner Xavier "eXoDuS" Amado
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You could achieve this by using mountPoints... that would be the simplest way, you could also hide the vertices using a resource that was around for doing so.