TGE - walking on a moving object.
by Craig Fotheringham · in Torque Developer Network · 01/06/2009 (7:21 am) · 4 replies
Hi,
Would anyone out there be able to help me with a small problem I'm having with TGE? I'm sure its something simple :) *Student & 1st time user/poster - please go easy ^^*
I can't seem to get my player to walk on an animated object, it just falls through. However, if I time it right the player sill collides with the side of the object, just wont stand on top and move up and down with it.
What I'm trying to achieve is essentially a lift effect - platform lowers to the ground and player can jump on then reach a higher level etc,
What I can do is
1) get the desired movement. (export a .dts with correct animation and create a datablock)
2) sort out the collisions with static objects.
I'm new to scripting etc so a little unsure where to check first - I'm guessing its something in the datablock maybe?
Any help would be greatly received, sorry if I've posted in the wrong area.
Rgds,
Craig.
Would anyone out there be able to help me with a small problem I'm having with TGE? I'm sure its something simple :) *Student & 1st time user/poster - please go easy ^^*
I can't seem to get my player to walk on an animated object, it just falls through. However, if I time it right the player sill collides with the side of the object, just wont stand on top and move up and down with it.
What I'm trying to achieve is essentially a lift effect - platform lowers to the ground and player can jump on then reach a higher level etc,
What I can do is
1) get the desired movement. (export a .dts with correct animation and create a datablock)
2) sort out the collisions with static objects.
I'm new to scripting etc so a little unsure where to check first - I'm guessing its something in the datablock maybe?
Any help would be greatly received, sorry if I've posted in the wrong area.
Rgds,
Craig.
Associate David Montgomery-Blake
David MontgomeryBlake