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Crashes at atlasGenerateTextureTOCFromTiles

by XD · in Torque Game Engine Advanced · 01/02/2009 (8:59 pm) · 1 replies

I just upgraded to this engine, and I thought I would mess around with creating some terrains, can anyone tell me whats wrong?

==>atlasOldGenerateChunkFileFromRaw16("deleteme/HF.raw", 1024, 30.000000, 0.021066, "deleteme/HF.chu", 7.500000, 4);
Generating chunked geometry (depth=4, baseMaxError=7.500000)
o Calculating activation levels...
- done.
o Propagating activation levels...
- done.
o Writing file header...
- done.
o Generating empty TOC...
- done.
o Generating meshes...
AtlasOldActivationHeightfield::generateNodeData - Max exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
AtlasOldActivationHeightfield::generateNodeData - Min exceeded! May have paging issues!
- done.
=== Chunk Statistics ===\
\===== Level Count Avg. Size
0 64 665.140625
1 16 2499.125000
2 4 5153.000000
3 1 7758.000000
========================================
chunks: 85
input verts: 1048576
output verts: 12161

avg verts/chunk: 143
NOTE: verts/chunk is low; for higher poly throughput consider setting the tree depth to 3 and reprocessing.
output bytes: 3173
bytes/input vert: 0.00
bytes/output vert: 0.26
real triangles: 110925
Window focus status changed: focus: 0
Using background sleep time: 25
DirectInput deactivated.
Activating DirectInput...
Window focus status changed: focus: 1
==>importOldAtlasCHU("deleteme/HF.chu", "deleteme/geom.atlas");
AtlasDeferredFile::ensureStreamWritable - switching file into writable mode... This may cause a crash if you have other copies of Torque accessing it!
importOldAtlasCHU - created new Atlas file 'deleteme/geom.atlas'
importOldAtlasCHU - Atlas file initialized, converting...
importOldAtlasCHU - Headers read, remapping chunks...
importOldAtlasCHU - Importing geometry chunks...
importOldAtlasCHU - level 3 chunks...
importOldAtlasCHU - level 2 chunks...
importOldAtlasCHU - level 1 chunks...
importOldAtlasCHU - level 0 chunks...
AtlasFile::waitForPendingWrites - Waiting for pending output to finish.
AtlasFile::waitForPendingWrites - Done!
importOldAtlasCHU - import OK!
AtlasFile::waitForPendingWrites - Waiting for pending output to finish.
AtlasFile::waitForPendingWrites - Done!
Window focus status changed: focus: 0
Using background sleep time: 25
DirectInput deactivated.
Activating DirectInput...
Window focus status changed: focus: 1
==>atlasGenerateTextureTOCFromTiles(8, "deleteme/LM/LM_x%dy%d", "deleteme/lightmap.atlas", 0);
atlasGenerateTextureTOCFromTiles - Initializing atlas file 'deleteme/lightmap.atlas'...
AtlasDeferredFile::ensureStreamWritable - switching file into writable mode... This may cause a crash if you have other copies of Torque accessing it!
atlasGenerateTextureTOCFromTiles - Atlas started, processing tiles for 4 deep tree...
atlasGenerateTextureTOCFromTiles - Storing tiles in JPEG format...

#1
01/03/2009 (6:31 pm)
Oooh, oooh, I know!! :)

It's a bug in TGEA 1.8. I ran into the same thing. Take a look at the last post in this thread:

http://www.garagegames.com/mg/forums/result.thread.php?qt=81913

Make the changes Bill came up with and recompile, you should get your .atlas file. Worked for me, anyway. Good luck.