Audio Issues on Client
by Howard Dortch · in Torque Game Engine · 01/02/2009 (6:28 am) · 1 replies
I have some problems getting sound on the clients. I use the serverPlay3D() function but some of the sounds dont play on the client. Is there a limit to the number of sounds I can define? Is there a limit to the number of sound types I can define?
All the sound works fine on the server but the client is missing most of the audio.
When I did get one of the sounds to play on the client it was a looping sound and there is no way to stop it.
ClientGroup.getObject(%idx).play3D(%profile,%transform);
There is no stop3D that I can find in the engine so how do I stop the sound?
Thanks for any help...
All the sound works fine on the server but the client is missing most of the audio.
When I did get one of the sounds to play on the client it was a looping sound and there is no way to stop it.
ClientGroup.getObject(%idx).play3D(%profile,%transform);
There is no stop3D that I can find in the engine so how do I stop the sound?
Thanks for any help...
Associate Tom Spilman
Sickhead Games
Another common issue is trying to play a 2 channel stereo sound as a 3D sound... all 3D sounds must be single channel mono sounds.