Game Development Community

Binary source

by MOHAMMAD · in General Discussion · 12/31/2008 (9:31 pm) · 6 replies

Hi all
i have a question for tge and tgea
i worked 3d game studio in yesteryear
3d game studio was a bad engine and very very bad rendering but
i in sed (script editor) clicking build and all my source project saving to wrs format
wrs is a esoteric format
tgea is very nice engine but this engine have a infirmity
projects created be tgea but open sourse
and isnot good for game developer
do is a solution for this problem
i will binary all textures and models and scripts and lib and etc.

#1
01/02/2009 (12:24 pm)
I'm not quite sure what you are getting at, but I'll bite. You need to make sure that the .cs scripts are compiled to .dso's when you exec them. Then only ship the dso's, which are compiled binaries.
#2
01/02/2009 (12:43 pm)
And for assets there are resources here for packing them into encrypted zip files.
#3
01/02/2009 (3:38 pm)
Thanks david and scott
but
what is a DeleteDSOs.bat
and if for example my source in zip files
user can extract zip files
and showing all source in zip files
#4
01/02/2009 (4:33 pm)
DeleteDsos.bat is a batch file to delete your dso files. It's used while you are making your game so that torque is forced to recompile the dso's. Don't ship it with your game.
One of the zip resources encrypts the zip so people can't get your objects. You can also password protect your zip file.
#5
01/04/2009 (11:13 pm)
Thanks
Please intro resources for .cs scripts to .dso
i searching but i dont find resource
#6
01/05/2009 (2:09 am)
Until you purchase tgea, you won't be able to. There is a line of code that you will have to comment out and recompile the engine to get tgea to make the dso's.