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Compiling error sfx/sfx.h not found

by Tom · in Torque Game Engine Advanced · 12/31/2008 (5:16 pm) · 2 replies

Hey everyone

i tired to activate the avibitmapctrl object as described here:
[url]
http://www.garagegames.com/mg/forums/result.thread.php?qt=6038
[/url]

, and i adapted it to tgea

but when i try to compile it i get the following error :

9>guiAviBitmapCtrl.cpp
9>..\..\..\..\..\engine\source\gui\game\guiAviBitmapCtrl.cpp(28) : fatal error C1083: Cannot open include file: 'sfx/sfx.h': No such file or directory

i looked ant sfx.h really isnt int he tgea tree

the wierd part is that the line in question wasnt modified by the post, maybe someone fergot to update the file since it was disabled anyway?

so i was jsut wondering does anyone has an original TSE source code where the File sfx.h still exists? or maybe does anyone know what was in it or to what new tgea 1.7.1 file does it relate to?

any input is greatly welcomed

EDIT - trying to activate weblink

#1
01/01/2009 (4:15 pm)
You can probably just comment out that #include
#2
01/01/2009 (8:01 pm)
Sent you an email with the files from TSE.
Hope you get it to work as i have been trying but could not get it to work.
Cheers !