Gamma fading the screen?
by Vern Jensen · in Torque Game Builder · 12/30/2008 (9:48 pm) · 1 replies
I'm wondering if it's possible to gamma fade the entire screen to black at start-up. Mainly because I'd like something to happen right away when I start my game. For whatever reason, even with a splash screen displaying before I load all my ImageMaps and AudioDatablocks, there is a delay of several seconds (more on slower systems) before it shows up -- where the icon just bounces in the OS X dock, or where it just sits there on Windows.
All quality polished games I've seen instead fade out quickly or show the splash screen quickly. Even if I can't show the splash screen for several seconds, I at least want to fade out right away, to give the user immediate feedback for launching the game.
Would I have to build this kind of gamma fading into the C++ source? Or is anything in the engine already?
I've noticed that the TGB game "Phantasia" does this gamma fading at startup, and it really helps.
-Vern
All quality polished games I've seen instead fade out quickly or show the splash screen quickly. Even if I can't show the splash screen for several seconds, I at least want to fade out right away, to give the user immediate feedback for launching the game.
Would I have to build this kind of gamma fading into the C++ source? Or is anything in the engine already?
I've noticed that the TGB game "Phantasia" does this gamma fading at startup, and it really helps.
-Vern
Torque Owner Ehrlich