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Water filter going away when getting too deep?

by Laurence Grant · in Torque Game Engine Advanced · 12/30/2008 (9:17 am) · 7 replies

I noticed on some of the samples with TGEA 1.8, that when I enter the water it correctly enables the water filter, but if I get deep enough the filter goes away. Is this a known problem or just something not configured right? I assumed that any depth below the water surface would enable the filter?

Thanks

#1
12/30/2008 (9:18 am)
You're below the waterblock
#2
12/30/2008 (9:31 am)
I guess this will be a really dumb question then, but how to I set the waterblock to be deeper? I don't see what controls the depth. Do I just need to scale it along the Y axis more?
#3
12/30/2008 (9:33 am)
Yes, sorry - the water plane is in the middle of the block, so just scale it to make it deeper.
#4
12/30/2008 (9:36 am)
I guess so, I tried it, and changed the scale on the 3rd field from 50 to 200, and it seems to have worked. Thanks. Can I ask why it's not infinitely deep?
#5
12/30/2008 (10:30 am)
Quote:Can I ask why it's not infinitely deep?

I don't know the official reason, but I believe it's so you can have water in different parts of the map, like a pool on top of a building, etc. If you are going to have more than one waterblock, you should probably turn off "full reflect" for all but the main one, though.
#6
12/30/2008 (12:53 pm)
Nothing in real life is infinitely deep, so the water block is just mimicking real life.
#7
12/30/2008 (2:18 pm)
Thanks Jaimi, that makes perfect sense. I forgot that you can have multiple water levels in Torque.