Game Development Community

Torque/ODE

by Anthony McCrary · in General Discussion · 11/30/2002 (5:39 pm) · 65 replies

I would like to see torque's rigid body physics engine redeveloped using ODE. Personally, I think the physics are a larger weakness than graphics are.

But I am not extremely skilled in this sort of programming. I'm pretty sure I have narrowed down the where changes need to be made, but I was wondering if any more advanced 3d programmers would be interested in helping?
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#61
11/15/2004 (4:09 am)
Trimesh isn't a great loss. When a commercial game using ODE comes out (most recently BloodRayne 2), the developers are often asked on the ODE mailing list how they got on. The response always begins "Well, first we wrote our own collision detection routines..."
#62
11/15/2004 (5:04 am)
Can someone point me in the direction of where I can find more about the ODE intergration? More to the point, how it can be used to effect the player model?
I am working on something where the player can be hit in various ways and I need to learn more on about how I can code in what animations should go into effect when the player is hit a certain way.
Thanks
#63
11/15/2004 (11:19 am)
Yeh, I've got the same need for advanced player collision... wheres an ode resource?
#64
11/15/2004 (2:43 pm)
www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5024

Also, it was never finished to completion I dont think. If you want to enhance it then please release what you do, it'll help everyone in the long run.
#65
07/07/2005 (6:41 pm)
*necromanced*

So has any progress been made in the field of ODE intergration since, or has it been in limbo for the last 8 months?
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