Game Development Community

Atlas generation question

by Laurence Grant · in Torque Game Engine · 12/29/2008 (12:42 pm) · 3 replies

I hope it's ok to put atlas terrain questions here?

I'm reading the docs and they say to call

generateChunkFileFromRaw16

I'm calling it as follows:

generateChunkFileFromRaw16("game\scriptsAndAssets\data\terrains\Test\deleteme\hf.raw",1024,2.0,1.0/256.0,"game\scriptsAndAssets\data\terrains\Test\test.chu",2.0,6);

I'm getting an error:

(0): Unable to find function generateChunkFileFromRaw16

Any suggestions what I'm doing wrong?

#1
12/29/2008 (12:54 pm)
I remember seeing a thread on this recently, but I wasn't able to locate it. However, I believe it said that of the executables included with TGEA, only the ATLAS demo had the functionality compiled into it to call generateChunkFileFromRaw16.

So test it on that demo...

Hopefully someone will correct me if I'm wrong.

'Patrick
#2
12/29/2008 (1:25 pm)
I get the same error even when running AtlasDemo
#3
12/29/2008 (2:38 pm)
Try using atlasOldGenerateChunkFileFromRaw16 instead. Are you using TGEA 1.8? If so let me know if you get past atlasGenerateTextureTOCFromTiles as it never compiles for me. I went back and compiled under 1.7. Waiting for GG to get back and see if it is something I am doing wrong.


Here is the thread you may be looking for Patrick...


www.garagegames.com/mg/forums/result.thread.php?qt=81947