Game Development Community

Just Started with the Terrain Editor - Mission Brush Squares?

by Ian Smithers · in Torque Game Engine · 12/23/2008 (5:55 am) · 8 replies

Hi all,

I apologise up front if this is a silly question but I've just started and am working through the tutorial in the GettingStarted.pdf guide, and upon entering the Terrain Editor (F6 from the World Editor) I am told and indeed screenshots show me brush squares that visualise the effects of my terraforming. :) They are meant to look like this:
http://www.garagegames.com/docs/tge/general/images/mission/brushcolor.png

And in the editor they look like this:
http://www.prairiegames.com/megaterrain_editor.jpg

However... I do not have them. Have I done something wrong? I feel really stupid getting stuck at like page 2. :/

Any help appreciated, in the meantime I will keep searching the net. I've read most posts that I thought would deal with this issue up to page 4 in this forum and so far I didn't find any mention of it.

#1
12/23/2008 (7:19 am)
Are you in one of the Terrain Editor windows (paint or editor)? If you enter the Mission Explorer (F3) and click you terrainBlock, make sure tiling is off. There is a bug where you cannot edit terrains if tiling is disabled, there's also a fix for this somewhere one the forums.
#2
12/23/2008 (7:37 am)
Hey Morrock, thanks for your reply. Lemme check quick - I decided not to get stuck on that and just plowed on ahead, so far so easy which is great, odd that this isn't displaying.

So, I hit F11 to go to the World Editor and then F6 to go to the Terrain Editor. Here I can happily use the mouse to raise and lower the terrain as per my (invisible) brush settings. I am literally just not seeing the brush squares as I mentioned above, so I have no idea what is really being affected. ;) It still functions though.

Oh and yes I have enabled/disabled tiling to no effect.
#3
12/24/2008 (7:54 am)
So I am the only one with this issue? :(
#5
12/24/2008 (6:22 pm)
Hi Michael, thanks for that link. At 35 seconds you can see someone using the tool to adjust terrain, and can see the brush indicators (coloured squares) as I linked about above. I don't have those - which is my issue, not that I'm not sure how to use the tool.

Why would those not be appearing for me? :(
#6
12/24/2008 (6:44 pm)
Ok I've just figured this problem out. It's to do with using D3D over OpenGL. I changed the options to use D3D just out of habit really, and sure enough that causes the brush indicator squares to disappear.

Is this a known bug, or can I enter it somewhere?
#7
12/24/2008 (7:56 pm)
If you're using TGE then you don't want to use D3D - performance is lots worse. TGEa is a different matter as it's written for DirectX (*#@$ Microshaft dependencies!!).

Sounds like a bug to me.
#8
12/24/2008 (8:05 pm)
I was considering a purchase of TGEA but I'm not worthy of the advanced tag yet I don't think, so just went with TGE since it could do all I wanted for prototype purposes. :) Ok so I will stick with OpenGL then. Thanks for the info, your help is much appreciated. :D