Game Development Community

First collision mesh not working

by Elliott Kelley · in Artist Corner · 12/21/2008 (5:33 pm) · 1 replies

I've just found out that all of my models with only one collision mesh aren't selectable in the game.
It seems like the first collision mesh in a model doesn't respond to raycasts or projectiles. My models with 2 collision meshes confirm this.
The first collision mesh can still be collided with, and it is shown as existing.

Blender 2.46-2.48
DTS exporter 0.963-0.964
Python 2.5
Torque 1.5.2

Do you think this is an exporter problem?
Does anyone else have this problem? I'll be extremely confused if i'm the only one.

#1
12/21/2008 (5:40 pm)
There is an extremely easy fix. All i have to do is name the first collision mesh empty "Collision-2", and go up from there. But still, a confusing bug.