Game Development Community

3rd person freelook

by Jaimi McEntire · in Torque Game Engine Advanced · 12/21/2008 (1:06 pm) · 1 replies

I've implemented the fix for FreeLook from this thread:

www.garagegames.com/mg/forums/result.thread.php?qt=73260

And I've also added the binds for toggleFreeLook();

And now freelook works correctly in 1st person mode. However, when I'm in 3rd person mode, the camera no longer rotates around the player (it seem constrained to pitch only). Has anyone gotten freelook to work like it used to in TGE 1.5.2?

#1
12/22/2008 (11:40 am)
Hmm - this doesn't appear to be a problem in Vanilla TGEA, but instead something inside of the AFX/TGEA integration. I'll post something in the other forum. Sorry for the problem.