Gamespace models and meshes
by Christopher Tall · in Torque Game Engine · 12/21/2008 (10:14 am) · 5 replies
I have the torque game engine on my Macbook 0SX, but I also have gamespace 1.6 on my windows xp. Gamespace is a 3D modeling tool just incase you dont know. I know for sure that you can use gamespace content on the torque game engine (it says it in The Game Programmer's Guide to Torque). Also I cannot put gamespace on my mac because its not compadable with macintoshes. But what I'm wondering is can I make the content on my windows xp (models, textures etc) and then use a flash drive to put them onto the mac and import them into my torque project. It would be really excelent if there was a way to make the content on the windows and still be able to import it in torque on the macintosh. Also I have a question about importing models and shape data into the engine. I have been trying to import different models I made on blender (the 3D modeling tool I have installed on my mac, and blender is in fact compadible with torque) but the only options there are to import is texture and terraform data. Thank you for any replys.
#2
12/23/2008 (8:41 am)
Excellent! I'm glad to hear that I can use gamespace! So would all I need to do is take the models and transfer them with a flash drive then put them in the correct folder such as say example/data/shapes/model.cob and then import it into the project with the world inspector right? Or would I have to go through a slightly different, special process to export the gamespace models to the mac.
#3
12/24/2008 (11:23 am)
You have to export to DTS from GameSpace. I believe the DTS exporter is still available from the GameSpace site.
#4
12/24/2008 (12:02 pm)
Wow, have no idea how those links are working...Caligari shut down the gameSpace Forum and site some time ago...it's no longer a 'supported' product; although it hardly was 'supported' while on sale...my links are directed towards trueSpace 7.6 freebie.....oh yeah...ftp site...lol; no wonder it's still viewable.
#5
And yeah I know that gamespace isn't supported by it's own creator caligari. Its a shame because it's such a good modeling and animation tool too.
EDIT: I actually found the gamespace dts exporter right here on this site! Incase anyone needs it here is the link:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5523
12/31/2008 (12:23 pm)
Good. Thanks very much David. And yeah I know that gamespace isn't supported by it's own creator caligari. Its a shame because it's such a good modeling and animation tool too.
EDIT: I actually found the gamespace dts exporter right here on this site! Incase anyone needs it here is the link:
http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5523
Associate David Montgomery-Blake
David MontgomeryBlake
For Blender, just make sure that you export the DTS and UV Map to the appropriate shapes directory and load it like you would in the world inspector for any object (not in the top menu).
EDIT: Clarification