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Problem Compiling DSO

by Dante Falcone · in Torque Game Engine · 12/20/2008 (12:57 pm) · 2 replies

Hi all,

I'm having problems compiling my .cs files to .dso. I run loadDirectory on the folder with my .cs in them. The problem is most likely that this folder with the .cs files is outside the standard scriptsAndAssets folder.

game/gamedata/...

The .cs files exec, and are working fine in game. But .dso files just aren't being created.

(This is TGEA 1.71, but I figured it would be global to all versions of torque)

Any help would be appreciated.

Thanks.

My code, exec from game.cs:
$npcSystem::GameDataPath = "gameData";

loadDirectory( $npcSystem::GameDataPath, "cs", "dso");

About the author

I am a Producer in the Video Game industry and specialize in MMO development, Character Art->Game pipelines, and general support programming.


#1
12/20/2008 (2:02 pm)
Arent these disabled by default ?

*edit
made a search on "dso turned off"

lots of threads about it!

*edit
Heres a fix for it
#2
12/20/2008 (2:32 pm)
Ah, thanks much. Huge help. I apologize that his is TGEA specific, for all TGE users.