Problem Compiling DSO
by Dante Falcone · in Torque Game Engine · 12/20/2008 (12:57 pm) · 2 replies
Hi all,
I'm having problems compiling my .cs files to .dso. I run loadDirectory on the folder with my .cs in them. The problem is most likely that this folder with the .cs files is outside the standard scriptsAndAssets folder.
game/gamedata/...
The .cs files exec, and are working fine in game. But .dso files just aren't being created.
(This is TGEA 1.71, but I figured it would be global to all versions of torque)
Any help would be appreciated.
Thanks.
My code, exec from game.cs:
I'm having problems compiling my .cs files to .dso. I run loadDirectory on the folder with my .cs in them. The problem is most likely that this folder with the .cs files is outside the standard scriptsAndAssets folder.
game/gamedata/...
The .cs files exec, and are working fine in game. But .dso files just aren't being created.
(This is TGEA 1.71, but I figured it would be global to all versions of torque)
Any help would be appreciated.
Thanks.
My code, exec from game.cs:
$npcSystem::GameDataPath = "gameData"; loadDirectory( $npcSystem::GameDataPath, "cs", "dso");
About the author
I am a Producer in the Video Game industry and specialize in MMO development, Character Art->Game pipelines, and general support programming.
#2
12/20/2008 (2:32 pm)
Ah, thanks much. Huge help. I apologize that his is TGEA specific, for all TGE users.
Torque Owner Christian S
Oak-Entertainment
*edit
made a search on "dso turned off"
lots of threads about it!
*edit
Heres a fix for it