Game Development Community

Making an object rotate

by ITT019GreenBay (#0006) · in Torque Game Engine · 12/20/2008 (9:13 am) · 2 replies

So I'm trying to make a mining drill. It's going to sit there and rotate while half way into the wall.
I've got the dts exported, same thing with the sequence.
But the drill pops up under static shapes instead of the regular shape folder.

I've followed this tutorial at youtube
http://www.youtube.com/watch?v=JSCsTC0SNEA
but it doesn't tell me where to go after exporting.

Anyone know what I need to do after that? Even if it just rotates like a health potion...

#1
12/20/2008 (9:15 am)
Oops I was in the general school profile when I posted the question, but yeah same question...
#2
12/20/2008 (10:01 am)
So the drill spinning and moving forward is part of the object's animation, yes? (sorry don't have time to watch the tutorial) You'll need to write a datablock ShapeBaseData for it and make sure it get's exec()'d, and than in script you can call the threads that animate it.