TGEA 1.8.0 - GuiFadeinBitmapCtrl imaged pixelated
by James Spellman · in Torque Game Engine Advanced · 12/18/2008 (11:00 am) · 4 replies
I'm using 800x600 images with GuiFadeinBitmapCtrl and they appear pixelated when running at higher resolutions in 1.8. It looks like there was some anti-aliasing happing in 1.7.1 that's not happening now.
It seems like that behavior could be restored, perhaps as a parameter?
It seems like that behavior could be restored, perhaps as a parameter?
#2
$#&^! I forgot to check Notify again. I AM getting old...
01/28/2009 (9:33 am)
I think I read some comment that all textures were being downscaled to 256x256 or something crazy like that. Can anyone "in the know" comment on this, please?$#&^! I forgot to check Notify again. I AM getting old...
#3
01/28/2009 (10:07 am)
No, that's not happening. Texture filtering was changed from Linear to Point, which results in a pixelated look. This has been resolved in 1.8.1
#4
01/28/2009 (10:13 am)
Ok. Good to hear! Thanks!
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