TGEA 1.8.0 - Can't get IFL to work
by James Spellman · in Torque Game Engine Advanced · 12/18/2008 (10:47 am) · 6 replies
My 1.7.1 ifl doesn't work with 1.8.0. It comes up as a missing material. Any suggestions?
#2
01/27/2009 (10:21 am)
Can one of you please provide a testcase for this, including necessary assets?
#3
Try this one. www.3dcentral.net/tutorial/iflTut/iflExample.zip
I get a missing texture even with a material file.
01/27/2009 (2:18 pm)
@ AlexTry this one. www.3dcentral.net/tutorial/iflTut/iflExample.zip
I get a missing texture even with a material file.
#4
Oh, and you'll want to change line 367 in materialList.cpp from mMatInstList[i] = MaterialManager::get()->createWarningMatInstance() to mMaterialList[i] = NULL;
01/27/2009 (3:54 pm)
Fixed for 1.8.1. For those of you who would like the fix now, in TSShapeInstance::setMaterialList (tsShapeInstance.cpp:199), change hShape.getPath() to hShape.getPath().getPath();Oh, and you'll want to change line 367 in materialList.cpp from mMatInstList[i] = MaterialManager::get()->createWarningMatInstance() to mMaterialList[i] = NULL;
#6
Poo on me for forgetting to check Notify when I posted this. Lucky I noticed the traffic.
01/28/2009 (9:23 am)
Yeah. Thanks for the fix.Poo on me for forgetting to check Notify when I posted this. Lucky I noticed the traffic.
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