What resources are good with TGB?
by Jim · in Torque Game Builder · 12/18/2008 (5:39 am) · 1 replies
Hi all,
I'm planning to make a 2D platformer with AI and Physics. I'm just wondering what resources are out there for it?
I've seen the book "The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine"
But I assume that is for the 3D Torque engine - and I can't seem to find any books for the 2D Engine.
I've looked around and found these:
Advanced 2d Game Development - Jonathan S. Harbour
Programming Game AI by Example - Matt Buckland
AI for Game Developers - David M. Bourg and Glenn Seemann
Has anyone used these and would recommend them? Or have any other suggestions?
Thanks
I'm planning to make a 2D platformer with AI and Physics. I'm just wondering what resources are out there for it?
I've seen the book "The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine"
But I assume that is for the 3D Torque engine - and I can't seem to find any books for the 2D Engine.
I've looked around and found these:
Advanced 2d Game Development - Jonathan S. Harbour
Programming Game AI by Example - Matt Buckland
AI for Game Developers - David M. Bourg and Glenn Seemann
Has anyone used these and would recommend them? Or have any other suggestions?
Thanks
Torque 3D Owner Michael K.
well if your going for a platformer, then i'd check out the platformer starter kit (http://www.garagegames.com/products/285/). Then i'd suggest you get comfortable with torque script and behaviors. I don't know if you really need a book about it... just do the tutorials. That should get you into it quite quickly.
- Michael