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What resources are good with TGB?

by Jim · in Torque Game Builder · 12/18/2008 (5:39 am) · 1 replies

Hi all,

I'm planning to make a 2D platformer with AI and Physics. I'm just wondering what resources are out there for it?

I've seen the book "The Game Programmer's Guide to Torque: Under the Hood of the Torque Game Engine"

But I assume that is for the 3D Torque engine - and I can't seem to find any books for the 2D Engine.

I've looked around and found these:

Advanced 2d Game Development - Jonathan S. Harbour

Programming Game AI by Example - Matt Buckland

AI for Game Developers - David M. Bourg and Glenn Seemann

Has anyone used these and would recommend them? Or have any other suggestions?

Thanks

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#1
12/18/2008 (5:56 am)
Hi James,

well if your going for a platformer, then i'd check out the platformer starter kit (http://www.garagegames.com/products/285/). Then i'd suggest you get comfortable with torque script and behaviors. I don't know if you really need a book about it... just do the tutorials. That should get you into it quite quickly.

- Michael