Question: top-down vs. bottom-up design vs. everything else
by Josias Gibbs · in Technical Issues · 12/17/2008 (12:04 pm) · 1 replies
I'm currently in the early stages of working on a large game using TGB, and I'm considering what type of design methodology to use for breaking it down into modules. We have 6 programmers working on it.
From what I've read, it looks like top-down design would be the best way to go for a functional project like a game - but I was curious what some more experienced programmers thought.
From what I've read, it looks like top-down design would be the best way to go for a functional project like a game - but I was curious what some more experienced programmers thought.
Associate Jaimi McEntire
King of Flapjacks
When you are done with that, and only when you are done with that, then you can talk to your programmers. Get them involved, have them hash out any changes to the interfaces, come to a consensus and flesh out all the particulars. A lot will change at this point, but they will have a common framework to base their discussions on, and it will go a lot smoother than if you had introduced them earlier.