Game Development Community

How do I create swords, animations for it

by Keandre L. Hall · in Artist Corner · 12/16/2008 (5:01 pm) · 1 replies

How do I create swords, animations for it, and make scripts so I can add these to my new game im making "The Quest for Power"

P.S it will also be real useful if you can tell me how to make a username and password login (so people can save their progress and contiue later on) if you can this will be very helpful. I also need to know how to drop the information into the game






These are some toughts I have for my game:

my game will have swords, different fighting styles, guns, and last there will be aromor and customizeable character looks, and last loads of monsters with their own automatic attacks and this one monster that will hold a lendgendary sword, gun, and the powerful ion cannon with real big area damage
(you can provide some ideas with this one too :) yeah)

if u cant do that could u plz give me some designs

#1
12/16/2008 (7:11 pm)
A sword can be made in just about any 3d modeling application, the trick is to use one that export to the .dts format which is specific to Torque. 3DS Max, Maya, Blender, Lightwave, and Milkshape are the usual choices. But just plain script will not make the sword work. You'll need to add a melee system through source code before you can do anything more than fake a sword swing and fire an invisible bullet to do some damage. Various resource can be found on here that add melee to the engine.

Resources exist for user logins, and savegames also. But will require a webserver in order to track and store user account information if this is to be a multiplayer game. Single player will be a little bit easier and simpler.

If you need to know how add this information to the game then I would suggest taking a step back and learning how to use the various in-game editors, reading the documentation, trying some tutorials, making a few prototype game ideas incorporating the resources that have the features you desire before trying to make a game from start to finish.

Further reading for more information:
Artist's Documentation
TGE Documentation
TGEa Documentation
Simple Melee System
Persistent Character Server
Save-Load game system
Saving Inventory between missions