Exposing a template class to the scripting language
by J. Donavan Stanley · in Torque Game Engine · 11/27/2002 (3:31 am) · 0 replies
I have imlemented the statistical information for GORPE as tuples via a template class. Right now I plan on exposing the stats via get and set methods within the Entity class, and returning a single portion of the tuple to the caller (i.e. getStatCurrent and getStatBase). What would be nice to do is return the tuple itself to the caller making the script interface virtualy the same as the C++ interface.
Can template class be CON_OBJECTs?
Can template class be CON_OBJECTs?