Game Development Community

Video - progress on Go Beryllium for iPhone

by Conor O'Kane · in iTorque 2D · 12/12/2008 (11:30 pm) · 2 replies

Here's a video of my progress on Go Beryllium.

vimeo.com/2512396

Some nice things that are working:

File i/o works - I can save settings.
Online scoreboard - the game can read and send scores to the online database.
Menus - I've recreated apple's menus and keyboard in torquescript.

Some nasty things that aren't working:

Loading times are very slow! Even for just a few images.
Framerates are bad - you can see the framerate at the bottom of the screen, it is highly variable and often goes below 20 fps, particularly when the screen is touched.
No gameplay - as soon as I add an enemy the framerate drops to around 5 fps. More than one enemy and the game drops to under 1 fps and becomes a slideshow.

#1
12/13/2008 (10:44 am)
Very cool. the keyboard is awesome. and the scoreboard is great.
My favourite though is that you don't need to actually touch the ship to move it . it seems like you can drag anywhere in the screen and the ship will react to it. smart! you can actually see the game instead of your hand.
My only suggestion is that it seems a bit strange that after you type your name you have to go back to start the game. I understand that it's because the "enter name" is part of the options menu. I think most games have the Enter Name right after you start a new game. and that you keep advancing forward (continue, next) instead of going "back" in the menus.
it's great though. I like the retro music too :)
#2
12/13/2008 (12:49 pm)
Great progress so far Conor!