Exporting DTS objects in object groups
by Dave Slezak (Ninjadave) · in Artist Corner · 12/11/2008 (2:28 pm) · 2 replies
Hi
I've been having problems exporting two separate shapes in a single DTS model. I did this so I can use two separate textures for a single model.
Though now I'm wondering if it is even possible?
If it is, how would I set up the hierarchy to get this to export properly?
I am using 3Ds max 9 and the max2dts exporter. I'm also using TGE 1.5.2 if that helps.
The model is a detailed vehicle model. I really rather not notch up the texture size, as I found two smaller textures much more sufficient.
Thanks for your help. :)
I've been having problems exporting two separate shapes in a single DTS model. I did this so I can use two separate textures for a single model.
Though now I'm wondering if it is even possible?
If it is, how would I set up the hierarchy to get this to export properly?
I am using 3Ds max 9 and the max2dts exporter. I'm also using TGE 1.5.2 if that helps.
The model is a detailed vehicle model. I really rather not notch up the texture size, as I found two smaller textures much more sufficient.
Thanks for your help. :)
Torque Owner Surge
MDNAMEDIA
and have as many slots filled with different materials as you like.
You would use the Edit Poly modifier and change the face Number
to the approriate MultiSubObject material slots number.
Ive been working with TGEA for a while and can not remember if this
applies to TGE 1.5.2, But I think it should.