Game Development Community

Cut Scenes?

by Jaren Watkins · in General Discussion · 12/11/2008 (12:26 pm) · 6 replies

Well I'v noticed something theres no cut scenes? Does anyone know of a game made with tge or tgea that has cut scenes? Also How would someone come about something like that?

#1
12/11/2008 (12:47 pm)
Depends what you want out of the cutscene. Are you going to play a movie clip? Or do you want an in-game cut scene?

Take a look at the torque demo (the flythrough demo). You could do an in-game cut scene in that manner. Have a camera follow a path on timers or events. If you're making an rpg, you could combine this technique with something like the Yack Pack for sale here on GG. Otherwise, you could probably get away with triggers and script calls.

Also, check out "Hey! Shipwreck". It's an episodic series made with tge.
#2
12/11/2008 (2:00 pm)
I would go with J.P's suggestion unless you know a good Houdini user to make mini-movie clips for your game.

Thanks for the heads-up on "Hey, Shipwreck" J.P. lol very good example and very funny as well.
#3
12/11/2008 (2:37 pm)
I remember seeing a resource a long time ago for a basic cut scene editor. It is some where on this site, but good luck finding it with the quirky search(you might get lucky).
#4
12/11/2008 (6:34 pm)
K thanks everyone yea the hey shipwreck is pretty neat so yea basicly make the camera follow a path and stuff. K
#5
12/12/2008 (6:07 am)
@fireVein
I'm not sure if it was released or if it was just being worked on (and integrated into a Torque-based project). I remember the stuff you are talking about, though I cannot remember seeing an actual resource. It would be cool if it were released, though. I'd have somewhere to point people beyond the demo features mission and the YakPack.
#6
12/12/2008 (10:45 am)
Hmm.. all I could find was this.

Haven't looked at it myself, but it might be worth looking into.