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Multi-pass material rendering

by Dan Keller · in Torque Game Engine Advanced · 12/11/2008 (10:58 am) · 1 replies

When you make a standard materal with multiple rendering passses, are these all rendered at once by one procedural shader, or is each pass sent to the grapics card one at a time?

#1
12/11/2008 (6:58 pm)
The material system does not combine passes... so if you have baseTex[0] and baseTex[1] in a material that object will get two render passes.