Multi-pass material rendering
by Dan Keller · in Torque Game Engine Advanced · 12/11/2008 (10:58 am) · 1 replies
When you make a standard materal with multiple rendering passses, are these all rendered at once by one procedural shader, or is each pass sent to the grapics card one at a time?
About the author
Associate Tom Spilman
Sickhead Games