AudioProfile bug
by Eyal Erez · in iTorque 2D · 12/08/2008 (8:50 pm) · 1 replies
I'm getting this bug while using gameBuilder (editor).
Basically if I do any changes to my datablocks via the editor. (ex. adding an imageMap or changing an imageMap attribute) . the editor is modifying my datablocks.cs as it should.
However, it changes all the audioProfiles "describtion" field into a "2175" instead of "SoundOnce" making all of the audioProfiles unusable.
Do you guys get the same bug too?
I guess I can move all of these audioProfiles into a seperate .cs file, but I wanted to report the problem anyway.
Basically if I do any changes to my datablocks via the editor. (ex. adding an imageMap or changing an imageMap attribute) . the editor is modifying my datablocks.cs as it should.
However, it changes all the audioProfiles "describtion" field into a "2175" instead of "SoundOnce" making all of the audioProfiles unusable.
Do you guys get the same bug too?
I guess I can move all of these audioProfiles into a seperate .cs file, but I wanted to report the problem anyway.
Torque Owner Eyal Erez
problem solved, but not fixed :)