Help Request: Mount DTS Code from guiobjectview in Shapebase
by Dante Falcone · in Torque Game Engine Advanced · 12/07/2008 (7:52 pm) · 0 replies
I've been trying to get this working all day, but with no success.
I would like to simply mount .dts models on my player's mount points.
This code is present, and very cool, in GuiObjectView.cpp. This is used for the player picker in T3D. I attempted to integrate the relevant code into the ShapeBase class, but my shape * for the mount model keeps registering as NULL during the prerender call.
If anyone has gotten this to work in the game outside of a gui control, please help me out :).
Thanks,
Dante
I would like to simply mount .dts models on my player's mount points.
This code is present, and very cool, in GuiObjectView.cpp. This is used for the player picker in T3D. I attempted to integrate the relevant code into the ShapeBase class, but my shape * for the mount model keeps registering as NULL during the prerender call.
If anyone has gotten this to work in the game outside of a gui control, please help me out :).
Thanks,
Dante
About the author
I am a Producer in the Video Game industry and specialize in MMO development, Character Art->Game pipelines, and general support programming.