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Help Request: Mount DTS Code from guiobjectview in Shapebase

by Dante Falcone · in Torque Game Engine Advanced · 12/07/2008 (7:52 pm) · 0 replies

I've been trying to get this working all day, but with no success.

I would like to simply mount .dts models on my player's mount points.

This code is present, and very cool, in GuiObjectView.cpp. This is used for the player picker in T3D. I attempted to integrate the relevant code into the ShapeBase class, but my shape * for the mount model keeps registering as NULL during the prerender call.

If anyone has gotten this to work in the game outside of a gui control, please help me out :).

Thanks,
Dante

About the author

I am a Producer in the Video Game industry and specialize in MMO development, Character Art->Game pipelines, and general support programming.