Mixing 2D and 3D
by Ezra · in Torque X 2D · 12/06/2008 (10:04 pm) · 2 replies
Will something like a T2DAnimatedSprite show up in a T3D camera?
How can I draw a plain old triangle and then add the MovementComponent or T2DPhysicsComponent to it?
*edit*
I guess what I mean is, what if I want to do something that mixes sprites (billboards) into a 3d environment, I like all the functionality of TGB for handling 2d stuff, but I feel like with TX you either must decide to start 3D or start 2D.. and I'm wondering if I can a 3d project but still use certain 2d functionality on top of it.
How can I draw a plain old triangle and then add the MovementComponent or T2DPhysicsComponent to it?
*edit*
I guess what I mean is, what if I want to do something that mixes sprites (billboards) into a 3d environment, I like all the functionality of TGB for handling 2d stuff, but I feel like with TX you either must decide to start 3D or start 2D.. and I'm wondering if I can a 3d project but still use certain 2d functionality on top of it.
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06/03/2009 (7:22 am)
Is there someplace that details the method of doing this? How do you go about layering GUISceneViews? I just downloaded the new TX2D and TX3D stuff, so that is what I am using in XNA...
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