Game Development Community

Mixing 2D and 3D

by Ezra · in Torque X 2D · 12/06/2008 (10:04 pm) · 2 replies

Will something like a T2DAnimatedSprite show up in a T3D camera?

How can I draw a plain old triangle and then add the MovementComponent or T2DPhysicsComponent to it?

*edit*
I guess what I mean is, what if I want to do something that mixes sprites (billboards) into a 3d environment, I like all the functionality of TGB for handling 2d stuff, but I feel like with TX you either must decide to start 3D or start 2D.. and I'm wondering if I can a 3d project but still use certain 2d functionality on top of it.

#1
01/06/2009 (12:31 pm)
The sprites will not show up in the 3d camera, but you can load a 2d scene with a 3d scene. We are creating layered GUISceneViews in our projects and loading a txscene from TXB in one and a 3d scene in the other.
#2
06/03/2009 (7:22 am)
Is there someplace that details the method of doing this? How do you go about layering GUISceneViews? I just downloaded the new TX2D and TX3D stuff, so that is what I am using in XNA...