Documentation acces problem
by DINF CLL · in Torque X 2D · 12/06/2008 (1:05 pm) · 7 replies
I am trying to acces the Basic 3D Tutorial (by Russell Bishop).
The web site always respond: Only TorqueX owners can access this content.
I am a TorqueX indie owner.
Somebody can help me.
Just want to load a .DTS mesh, and I think this tutorial will help me.
Thank's
The web site always respond: Only TorqueX owners can access this content.
I am a TorqueX indie owner.
Somebody can help me.
Just want to load a .DTS mesh, and I think this tutorial will help me.
Thank's
About the author
#2
I will try that code for sure...
Yes I am log when I try to acces those tutorial
12/08/2008 (7:21 am)
Thank's for your help Zilla....I will try that code for sure...
Yes I am log when I try to acces those tutorial
#3
I don't know if you have do something about that Zilla...... but this morning the tutorial acces is grant for the first time????
Thank's ....
12/08/2008 (7:24 am)
Problem solve ????????I don't know if you have do something about that Zilla...... but this morning the tutorial acces is grant for the first time????
Thank's ....
#4
12/08/2008 (8:19 am)
It's the Miracle of Christmas time :)
#5
12/08/2008 (9:43 am)
@DINF CLL - Let me know if you have this problem again. Feel free to e-mail me directly. I can correct it again.
#7
12/08/2008 (9:18 pm)
And a Merry Christmas to all who read this =)
Torque Owner Zilla
Here's an example from John to create a static object
//find the physics resolver RigidCollisionManager rigidManager = TorqueObjectDatabase.Instance.FindObject<RigidCollisionManager>("RigidManager"); TorqueObject objMesh = new TorqueObject(); objMesh.Name = "Mesh"; //create this object as a static mesh T3DStaticGeometryComponent componentStatic = new T3DStaticGeometryComponent(); componentStatic.SceneGroup = "MeshGroup"; componentStatic.Position = new Vector3(1024, 1024, 275); objMesh.Components.AddComponent(componentStatic); //give the object a shape T3DStaticTSRenderComponent componentStaticRender = new T3DStaticTSRenderComponent(); componentStaticRender.SceneGroupName = "MeshGroup"; componentStaticRender.ShapeName = "data/shapes/mesh/mesh.dts"; objMesh.Components.AddComponent(componentStaticRender); //specify the physics resolver T3DRigidComponent componentRigid = new T3DRigidComponent(); componentRigid.SceneGroupName = "MeshGroup"; componentRigid.RigidManager = rigidManager; componentRigid.Immovable = true; objMesh.Components.AddComponent(componentRigid); TorqueObjectDatabase.Instance.Register(objMesh);