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When I purchase TGB or TGE...

by Ecliptic · in Technical Issues · 12/06/2008 (3:38 am) · 3 replies

Well I have been struggling with TGB still and can't figure out how to go about what I am wanting to do. I apologize if my last post was not clear on what I needed help understanding but can someone please answer these questions?

When I purchase TGB or TGE will I get a list of all the functions torque uses? Or a manual with the purchase that explains garagegames code a little more clearly? After digging around and reading more in my GPGT I am having an extremely difficult time telling what functions that have been created specifically for their tutorial and which ones they are calling from the torque library itself. I know this is probably easy for someone to understand who has been coding for awhile, but for myself I am having a hard time.

When writing a function, function DoIt() for example, the "DoIt" part is a name that can be replaced to make the function descriptive and can be modified to what ever best fits the actual body of the function?

Another example, %val or isValidMove. These are parameters that are already predefined through TGB? Is there a comprehensive list somewhere I over looked that contains all of these parameters?

Thanks
Dane

#1
12/06/2008 (5:59 am)
Yes. When I first got the Torque trial about a year ago, I had no idea what I was doing. After I was stupid enough to wipe my harddrive installing Ubuntu :P, I downloaded the trial again, and I didn't learn much more.

I bought the engine, and suddenly everything made sense. I guess it takes at least 31 days to know how to use TGB :)


And there should be an html file included in the documentation folder in the torque download (I'm not sure though). It includes all the functions and their use.
#2
12/06/2008 (6:15 am)
I really appreciate the reply Jeffrey. I am devoted to this project and learning as much C++ and torque scripting I possibly can. I have found the TGB reference section in the documentation but for a majority of them I can not get them to actually work yet I get no compiling errors. I am assuming it is because there are variables I will have to initialize first that I am missing. A lot of my problem most likely stems from my lack of programing knowledge but hopefully when I purchase the full version there will be some more helpful resources. It seems a lot of the content on the site you need to be a licensed owner to access. I hope that information will be helpful as well.

I have been a fan of Torque for some time and was hoping it would be a great tool for an artist to pick up and get more involved with the programing side of things without having to be a GURU of some sort. Hopefully that assumption isn't completely wrong :).

Thanks again,
Dane
#3
12/07/2008 (10:44 am)
You should be able to read the documentation that Michael Perry has been working on for TGB here.

There are some areas that are restricted to the licensed users, but most of them are open.