When I purchase TGB or TGE...
by Ecliptic · in Technical Issues · 12/06/2008 (3:38 am) · 3 replies
Well I have been struggling with TGB still and can't figure out how to go about what I am wanting to do. I apologize if my last post was not clear on what I needed help understanding but can someone please answer these questions?
When I purchase TGB or TGE will I get a list of all the functions torque uses? Or a manual with the purchase that explains garagegames code a little more clearly? After digging around and reading more in my GPGT I am having an extremely difficult time telling what functions that have been created specifically for their tutorial and which ones they are calling from the torque library itself. I know this is probably easy for someone to understand who has been coding for awhile, but for myself I am having a hard time.
When writing a function, function DoIt() for example, the "DoIt" part is a name that can be replaced to make the function descriptive and can be modified to what ever best fits the actual body of the function?
Another example, %val or isValidMove. These are parameters that are already predefined through TGB? Is there a comprehensive list somewhere I over looked that contains all of these parameters?
Thanks
Dane
When I purchase TGB or TGE will I get a list of all the functions torque uses? Or a manual with the purchase that explains garagegames code a little more clearly? After digging around and reading more in my GPGT I am having an extremely difficult time telling what functions that have been created specifically for their tutorial and which ones they are calling from the torque library itself. I know this is probably easy for someone to understand who has been coding for awhile, but for myself I am having a hard time.
When writing a function, function DoIt() for example, the "DoIt" part is a name that can be replaced to make the function descriptive and can be modified to what ever best fits the actual body of the function?
Another example, %val or isValidMove. These are parameters that are already predefined through TGB? Is there a comprehensive list somewhere I over looked that contains all of these parameters?
Thanks
Dane
#2
I have been a fan of Torque for some time and was hoping it would be a great tool for an artist to pick up and get more involved with the programing side of things without having to be a GURU of some sort. Hopefully that assumption isn't completely wrong :).
Thanks again,
Dane
12/06/2008 (6:15 am)
I really appreciate the reply Jeffrey. I am devoted to this project and learning as much C++ and torque scripting I possibly can. I have found the TGB reference section in the documentation but for a majority of them I can not get them to actually work yet I get no compiling errors. I am assuming it is because there are variables I will have to initialize first that I am missing. A lot of my problem most likely stems from my lack of programing knowledge but hopefully when I purchase the full version there will be some more helpful resources. It seems a lot of the content on the site you need to be a licensed owner to access. I hope that information will be helpful as well. I have been a fan of Torque for some time and was hoping it would be a great tool for an artist to pick up and get more involved with the programing side of things without having to be a GURU of some sort. Hopefully that assumption isn't completely wrong :).
Thanks again,
Dane
Torque Owner Jeffrey Sweeney
I bought the engine, and suddenly everything made sense. I guess it takes at least 31 days to know how to use TGB :)
And there should be an html file included in the documentation folder in the torque download (I'm not sure though). It includes all the functions and their use.