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Nub - Question, won't take long

by Yuchen Wang · in General Discussion · 12/05/2008 (7:34 am) · 5 replies

For TGE, which i have, the exe is in Example folder. What is the use of the other folders?

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#1
12/05/2008 (7:39 am)
Any answer would do, i'm new to game programming
#2
12/05/2008 (7:57 am)
I'm not showing you as being a TGE license owner, so you probably won't be able to see the following link, but it goes in to detail on the topic:

tdn.garagegames.com/wiki/Working_with_the_TGE_Example
#3
12/05/2008 (8:01 am)
Within that example folder or outside of it?

If within, there are the common, creator, and folders. Inside of each of those are other folders. This is mainly an orginizational approach that you can change if you wish - though you'll have to change a lot of file paths.

The folder contains the server and client scripts that control your game and it also includes the data directory for all shapes, textures, sounds, mission files, etc.

The creator directory contains the scripts and gui files that controls the in-game editors: Particle Editor(F5), GUI Editor (F10), World Editor (F11), Light Editor(F12).

The common directory contains server and client scripts that are used in common between different games, the editor, and any mods you want to use on top of your game. It's there to reduce the amount of essential code and minimal functionality that you would have to duplicate from one project to another.

If you mean outside of the example folder then those folders are descriptively named according to their use.
#4
12/05/2008 (8:12 am)
@Yuchen Wang - As Brian said, that page might not be accessible to you. I think silentMike's overview might be sufficient though
#5
12/07/2008 (6:10 am)
Thanks guys. I'm reading it in detail now.
I meant the folders and files outside "example" folder.
so basically, the folders outside it gives me files to recompile the game engine for my own purposes if i dont like the torque editor already given. Is that rite?
can i still make a fully fledged game with the exe in the example folder and script it using text editors? that would still work rite?
i dont want to make anything too complicated, just a fps, perhaps with vehicles, and a few single player missions and multiplayer maps. I suppose that isn't too hard right?