TGEA 1.7.1 Bump Map Flickers on Floor
by Surge · in Torque Game Engine Advanced · 12/03/2008 (12:07 pm) · 6 replies
TGEA 1.7.1 Sci-Fi- Bump Map - Flickers?
PROBLEM:
Im having an issue were my bumpTex is causing
a flicker from the floor only.
EXPLANATION:
If I map this same material anywhere else
I do not get the same results?
What Ive tried
Naming Convention?
Angle to Sunlight?
Repositioning of the Building to be at various different angles?
How Im Defining the material?
Rebuilding Diffuse and Normal Map?
Tools Im Using:
3dMAX 9 : DTS Export
Constructor : Dif Export
Illustrator and Photoshop cs3 : Texture Maps
Crazy Bump (..awesome!) : Normal Mapping
Power of two Texture
This Problem only occurs when I use a Normal Map on the Floor....
Any Normal Map!
Even ones that work on other surfaces?
See image below.

See this Video
PROBLEM:
Im having an issue were my bumpTex is causing
a flicker from the floor only.
EXPLANATION:
If I map this same material anywhere else
I do not get the same results?
What Ive tried
Naming Convention?
Angle to Sunlight?
Repositioning of the Building to be at various different angles?
How Im Defining the material?
Rebuilding Diffuse and Normal Map?
Tools Im Using:
3dMAX 9 : DTS Export
Constructor : Dif Export
Illustrator and Photoshop cs3 : Texture Maps
Crazy Bump (..awesome!) : Normal Mapping
Power of two Texture
This Problem only occurs when I use a Normal Map on the Floor....
Any Normal Map!
Even ones that work on other surfaces?
See image below.

See this Video
About the author
Love 3d Game Design -
#2
Its just a regular Material . I still havnt ventured too far into Custom Material setups.
12/04/2008 (12:04 pm)
Never thought of that, Thanks Picasso.Its just a regular Material . I still havnt ventured too far into Custom Material setups.
#3
12/04/2008 (1:21 pm)
Have you tried this fix? www.garagegames.com/mg/forums/result.thread.php?qt=76412
#4
Thanks Morrock.
12/04/2008 (1:28 pm)
Wow Thats a good one, I saw that thread a while ago but never made the connection..Thanks Morrock.
#5
You can see I got a totally different look using these small C++ Changes.
I tried Putting the floors material on the wall.
And This is what I got..
Before Engine Change
After the Engine Change I got a completley diferent look for all my objects.
I actually like the way it looked prior to the Change.
After Engine Change
Regardless the Flickering continues......
12/04/2008 (8:17 pm)
I tried both ideas here!
You can see I got a totally different look using these small C++ Changes.I tried Putting the floors material on the wall.
And This is what I got..
Before Engine Change
After the Engine Change I got a completley diferent look for all my objects.
I actually like the way it looked prior to the Change.
After Engine Change
Regardless the Flickering continues......
#6
For anyone who encounters anything similar in 1.7.1
I found my mistake when I tried porting a small piece over to 1.8 Beta.
I was way to liberal with the EMISSIVE Flag, I shouldnt have been using it
the way I was.
By eliminating the EMISSIVE flag, It seems the entire problem went away.
The Engine Change was also necessary.
That was a Head banger!
12/06/2008 (7:36 am)
This seems to be resolved now.For anyone who encounters anything similar in 1.7.1
I found my mistake when I tried porting a small piece over to 1.8 Beta.
I was way to liberal with the EMISSIVE Flag, I shouldnt have been using it
the way I was.
By eliminating the EMISSIVE flag, It seems the entire problem went away.
The Engine Change was also necessary.
That was a Head banger!
Torque Owner Ivan Mandzhukov
Liman3D
Try a simple 24 bit depth bump map (black & white) instead of TBN map.