Missing unMount Object function from GuiObjectView
by Playware · in Torque Game Engine Advanced · 12/02/2008 (8:54 pm) · 3 replies
Hi,
I am using TGEA 1.7.1 and having some problem with GuiObjectView control. There is function 'setModel' instead of 'setObject' from previous build. In previous build there was a function 'unMountObject' to unMount from GuiObjectView. here actual problem starts.
In new 1.7.1 version, unMounting function from GuiObjectView if not defined. How we can get it work? Anybody has any idea or some patch of code , so I can use it to work.
Thanks.
I am using TGEA 1.7.1 and having some problem with GuiObjectView control. There is function 'setModel' instead of 'setObject' from previous build. In previous build there was a function 'unMountObject' to unMount from GuiObjectView. here actual problem starts.
In new 1.7.1 version, unMounting function from GuiObjectView if not defined. How we can get it work? Anybody has any idea or some patch of code , so I can use it to work.
Thanks.
About the author
#2
I am very new to TGEA. I couldn't get your hint. If I can get modified code for GuiObjectView, so it can support multiple objects and unmount them also.
could you post GuiObjectView code modification. I shall be very thankfull to you.
Thanks.
12/04/2008 (1:45 am)
Hi Mark,I am very new to TGEA. I couldn't get your hint. If I can get modified code for GuiObjectView, so it can support multiple objects and unmount them also.
could you post GuiObjectView code modification. I shall be very thankfull to you.
Thanks.
#3
03/04/2009 (6:47 am)
Mark, I would like to ask you to at least tell me the concept behind making the GuiObjectView support multiple mount points, as I have tried several things and nothing worked :(
Torque Owner Mark Farra