Game Development Community

C++ Runtime Crash mystery

by Peter Simard · in Torque Game Engine · 11/29/2008 (2:43 pm) · 1 replies

Our users are giving reports of random crashes every hour or so. I was able to get a screenshot of one of them:

img523.imageshack.us/img523/4046/coperrorxk5.th.jpg

I am having a very hard time tracking this down because it is not crashing the actual .exe so our crash dump function is never being called.

How can I find the cause of this?

#1
12/02/2008 (1:42 pm)
This could be because some of users have drivers (for sound probably) that conflicts with the openal dll shipped with torque.

Try updating openal32.dll to the latest from creative website, or remove the dll from game folder (as I believe the users experiencing this bug have another version of openal32.dll on their system installed with drivers).

this based on my experience, hope this helps
(currently my project running fine with OpenAL32.DLL version 6.14.0357.13, the latest TGEA ships with .22 version)