Havok Physics Engine
by - · in Technical Issues · 11/28/2008 (9:23 pm) · 3 replies
Hi,
My company Claypigeonsite (which uses TGEA) has questions regarding the Havok Physics and the Havok Animator products. We use 3ds Max to make images and we know that they can be imported as objects but I was wondering whether they could be piped through Havok Animator and Havok Physics during the game and if so, how? Also, how easy is it to use Havok in TGEA... What extra things does it bring to TGEA?
From,
Reece
My company Claypigeonsite (which uses TGEA) has questions regarding the Havok Physics and the Havok Animator products. We use 3ds Max to make images and we know that they can be imported as objects but I was wondering whether they could be piped through Havok Animator and Havok Physics during the game and if so, how? Also, how easy is it to use Havok in TGEA... What extra things does it bring to TGEA?
From,
Reece
#2
I was also wondering about other pieces of AAA game creation software. Could one create models in 3ds Max, animate them in Havok Animator, port them through Havok Cloth and Havok Destructor and then put them in TGEA with inbuilt Havok Physics and Havok Behaviour? And what about software like Speed Tree Max? Could you put that inside TGEA?
Yes, I know... AAA games all the way!
12/23/2008 (8:31 pm)
Thanks a lot for your help.I was also wondering about other pieces of AAA game creation software. Could one create models in 3ds Max, animate them in Havok Animator, port them through Havok Cloth and Havok Destructor and then put them in TGEA with inbuilt Havok Physics and Havok Behaviour? And what about software like Speed Tree Max? Could you put that inside TGEA?
Yes, I know... AAA games all the way!
#3
12/24/2008 (9:22 am)
You would have to add in all of the various support ties for Havok to get full use like you are requesting. I believe Sickhead Studios is working on a Speedtree integration, though I do not know what the state of it is currently.
Associate David Montgomery-Blake
David MontgomeryBlake