Game Development Community

Dell Crash......A Long shot in the dark.

by DALO · in General Discussion · 11/28/2008 (8:18 am) · 3 replies

Here's a really bizarre crash that has me completely baffled. I'm wondering if anyone else out there has experienced something similar, is it possible that it may be Hardware? Currently my game runs with no problems on my iMac running windows and Mac OSX, as well as my gateway and another pc that has been built. All my team members can run the game just fine as well. Now at work I have a dell and at our local University they all use dell machines, when I run the game at work or at the U it will crash after the first mission. So when I start the second mission I get 4 window error pop ups......odd. Ok, so because I have VS2003 at work I thought I'd debug it on the Dell. Well, if I use VS 2003 to start the game or even Torsion it will never crash and I can start/stop multiple missions multiple times. But as soon as I start the .exe without any compilers.......CRASH. I used torsion to step through the scripts and noticed that it would crash when loading all the audio datablocks. Is it possible that audio datablocks are not being deleted right at the end of the mission so that the second round of play will have a fresh clean plate?
Thx.

#1
11/30/2008 (11:24 pm)
First, update all your sound and video drivers.

Second, since you have managed to isolate it--yes. It's something with that. :-)
#2
11/30/2008 (11:24 pm)
Try dropping in a usb sound box, remove the drivers for the other sound device, and see if it crashes then.
#3
12/23/2008 (9:24 am)
Ok, so I think I might have narrowed it down. All the computers that crash have Nvidia Quadro video cards. I wonder if one of the OpenGL $pref variables is causing it to crash???? What does/n't Nvidia support?