Game Development Community

Procedural Road Help

by Ronald J Nelson · in Torque Game Engine Advanced · 11/28/2008 (2:05 am) · 21 replies

I have been working at getting Dan Keller's Procedural Road for TGE working in TGEA.

The original thread is here:
www.garagegames.com/mg/forums/result.thread.php?qt=73216

Now I have gotten it to render in TGEA just fine but have had alot of problems getting collision to work and giving it a "looping" mode.

I HAVE PULLED MY CODE AS I AM WORKING ON DIFFERENT PAID PROJECT THAT UTILIZES MY TECHNIQUES.
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#21
12/03/2008 (11:17 pm)
Well I am going a different route from this work. Dan, I am afraid I am dropping my work on this version and moving on to help someone else that has gotten further and just needs my rendering work I succeded in doing with this one.

I do have a question perhaps someone can answer by looking at this code which is how could I make materials with bump maps work on it? I will eventually figure it out, but I would just like to see if someone has a quick answer.
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