Procedural Road Help
by Ronald J Nelson · in Torque Game Engine Advanced · 11/28/2008 (2:05 am) · 21 replies
I have been working at getting Dan Keller's Procedural Road for TGE working in TGEA.
The original thread is here:
www.garagegames.com/mg/forums/result.thread.php?qt=73216
Now I have gotten it to render in TGEA just fine but have had alot of problems getting collision to work and giving it a "looping" mode.
I HAVE PULLED MY CODE AS I AM WORKING ON DIFFERENT PAID PROJECT THAT UTILIZES MY TECHNIQUES.
The original thread is here:
www.garagegames.com/mg/forums/result.thread.php?qt=73216
Now I have gotten it to render in TGEA just fine but have had alot of problems getting collision to work and giving it a "looping" mode.
I HAVE PULLED MY CODE AS I AM WORKING ON DIFFERENT PAID PROJECT THAT UTILIZES MY TECHNIQUES.
Torque Owner Ronald J Nelson
Code Hammer Games
I do have a question perhaps someone can answer by looking at this code which is how could I make materials with bump maps work on it? I will eventually figure it out, but I would just like to see if someone has a quick answer.