Locating mount point with maya 2008
by Roshan Kuriyan · in Artist Corner · 11/27/2008 (1:14 am) · 3 replies
We are trying to export a Maya(Maya 2008) character with animation to Torque game engine(TGE 1.5.2).
The player file to ".dts" and the animation files to ".dsq".
We are able to import the character and the player animations and it works inside the game engine.
We have placed the mount point on the player's head,but when exporting the player, the mount point was defaulting to between the players legs and is not seen either in Show tool Pro OR inside the Game.
So please explain how a mount point is located in Maya 2008.
Can you please explain why this problem occurs?
Thanks & Regards,
Roshan.
The player file to ".dts" and the animation files to ".dsq".
We are able to import the character and the player animations and it works inside the game engine.
We have placed the mount point on the player's head,but when exporting the player, the mount point was defaulting to between the players legs and is not seen either in Show tool Pro OR inside the Game.
So please explain how a mount point is located in Maya 2008.
Can you please explain why this problem occurs?
Thanks & Regards,
Roshan.
#2
FYI the exporter is VERY picky about how things are setup
11/27/2008 (11:01 pm)
I had the same problem with my mount, cam, and eye nodes. The problem turned out that the empty group nodes that the exporter was creating were not working. I had to use geometry and name them mount, cam, and eye to get them to work in game.FYI the exporter is VERY picky about how things are setup
#3
12/01/2008 (12:50 am)
Thanks to every one who took the time in replying . the mount problem got sorted out once the cfg files were installed .
Torque Owner Dave MacIsaac
if so you must add it to you dtsScene.cfg/"model NAME".cfg file under "always-export "any mount node must retain its X.Y.Z info in space so make you mount node at 0.0.0 then move it to were it needs to go."DON'T FREEZE TRANSFORMS"!! on it..parent it to a bone wrist for gun or head in your case and export.