Player.dts not updating
by John · in Torque Game Engine · 11/26/2008 (4:44 pm) · 2 replies
I downloaded someone's free soldier character here and put it in my Torque demo folder, and the guy looks great. The problem is I exported the orc and named it player.dts (the same) and put it in the same folder, and the soldier keeps coming up.
I saved a copy of my original "Player" folder, so I just deleted the other directory and restored it to its original state. BUT,.. the soldier STILL is there. Am I missing some compiling issue, or?
Sorry if its something simple, I'm new to this engine and searched everywhere for any information for the last 3hrs on this forum and nothing.
Any help appreciated.
Thanks
I saved a copy of my original "Player" folder, so I just deleted the other directory and restored it to its original state. BUT,.. the soldier STILL is there. Am I missing some compiling issue, or?
Sorry if its something simple, I'm new to this engine and searched everywhere for any information for the last 3hrs on this forum and nothing.
Any help appreciated.
Thanks
About the author
#2
I figured out what the problem was too,.. operator error as usual. My "GameOne" folder (from the starter .pdf was loading the soldier, and I was editing the main torque directory... ack..
11/26/2008 (6:33 pm)
Ah,.. thanks for that, I'll just edit that from now on...I figured out what the problem was too,.. operator error as usual. My "GameOne" folder (from the starter .pdf was loading the soldier, and I was editing the main torque directory... ack..
Torque Owner Inflight
Default Studio Name
Soldier - (soldier.dts)
Ork - (player.dts) or (ork.dts)
In starter.fps\server\scripts\player.cs look for this ;)
datablock PlayerData(PlayerBody)
{
renderFirstPerson = false;
emap = true;
className = Armor;
shapeFile = "~/data/shapes/player/player.dts"; // change this for the model you want to load