Game Development Community

Weapon Problem

by Shakey · in Torque Game Engine · 11/24/2008 (11:05 am) · 1 replies

When working with TGE 1.5 can you use the swarmgun (RocketLauncher) that comes with TGEA. I have replaced the crossbow weapon with the swarmgun changed the scripts to reflect the changes in game.cs and added the swarmgun.cs files and art assets, it shows up but when I hit the fire key no projectile is launched. I am wondering if those weapon files work with TGE, or are they just specific to TGEA.

#1
11/24/2008 (11:54 am)
Yeah it will work. But you should know that the bump maps and specularity materials will not.

Do you get any errors in the console or log file? Double check that you have all assets (especially the projectile and particles) in the right places. You will have to make a few minor changes to the sound profiles, ie. SFXProfile needs to be AudioProfile. You might have to tweak the particle effects also.