Game Development Community

Regarding Commercial License Requirement

by Jonathan Potts · in Torque Game Engine · 11/24/2008 (10:14 am) · 5 replies

If I understand correctly, if the entity I work for makes more than $250,000 per year then I need a commercial license. Does this entity mean the entity that is pursuing making the game or any entity that I work for? For instance, say I work for Wal-Mart as a part-time job, Wal-Mart most definately makes more than $250,000 per year, do I need a commercial license even if Wal-Mart has nothing to do with my pursuit to make a game? Thanks in advance.

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#1
11/24/2008 (10:24 am)
It means income related to the creation/sale of your games. Your day job has no bearing on which license you personally hold, unless of course your day job becomes making games. You only need to worry about the commercial license if you exceed 250k per year or you are starting up a studio and want it for the transferable seats, Indie licenses are tied to individual people.

For example, my day job is in a multi-million dollar industry, and even though the company I work for has a commercial license for Torque, it still has no bearing on my personal Indie licenses which I have for my own stuff outside of the day job.
#2
11/24/2008 (10:29 am)
OK Thanks, that's what I thought but I wanted to make sure. I am loving Torque more and more everytime I am exposed to it.
#3
11/24/2008 (11:57 am)
Here's a question, if I make a game and it sells over $250,000. At what point am I required to purchase the commercial license? Right at the $250,000 mark or for the next game that is going to be kicked out?
And is this after Gross or Net?
Thx.
#4
11/24/2008 (12:15 pm)
rtfeula ? it's pretty clear as eulas go.
Quote:
(b) Licensee may not use the Indie License if the annual revenue of the Company employing, partnering, or affiliated in any way with the Licensee is greater than $250,000 USD annually. Those Companies which grow to greater than $250,000 USD annually are required to upgrade to the Torque Commercial Product License for each seat of the Torque being used immediately..
#5
11/24/2008 (12:19 pm)
I believe it would be at the point that you begin taking in 250k or more per year. You could have a game that does over 250k overall but does it in increments below that each year, that would still fall under the Indie License. Of course, at this point you've probably made another game, so then you have sales from that coming in as well. The sales of the two combined may put you over the 250k mark, at which you'd need the commercial license.

That's always been my understanding of it, hopefully that's still correct.

As for Gross and Net, that would have to be answered by someone from GG licensing.